Day 23 part 3

Eldon, stoned.
The three stone wyrmlings attack the crew, immediately rendering Eldon unconscious and bleeding on the floor. While Shedinn and Albrecht engage the scaled creatures, Korth quickly runs towards the first room to retrieve two items inside an emergency equipment case. Meanwhile, the wyrmlings emit pulsing soundwaves turning Eldon into stone. (Sidenote: interestingly enough, the DM never thought about how not very fun it would be to roleplay a petrified character, but then realised that the seriously OP wand of antimagic that was there because it made sense to have one of those in that room, could undo virtually anything) As Albrecht and Shedinn hold the Stone wyrmlings from pushing into the corridor, Korth makes his way back, throws the adamantine handaxe to Shedinn, who then proceeds to cut one of the stone creatures to pieces.

As the gritty battle ensues, Shedinn, his damaged armor starting to become more of a hindrance than actual protection, takes multiple full blows from the remaining stone wyrmlings, and falls to the ground. However, due to the restricted space for these fairly large creatures, well thought strategies and a few lucky hits, Korth and Albrecht manage to bring the rest of the dragonlings down. They decide to risk using the wand in order to restore Eldon back to life, and the party settles inside the room for a well needed rest.

The well
The party then continues exploring the tunnels, finding themselves in front of a large, animate statue, guarding the entrance to another room. Korth decides to use the wand of antimagic again, which, this time, breaks as it is activated. The wand does, however, render the statue immobile, and the party goes through without much trouble.

Inside the doors is a large room with one well in the middle. Deep down is a single red eye looking at the players. Albrecht, trusting Shedinn to pull him out of any forthcoming danger, ties a rope around himself, and goes down. The moment he does so, he and Shedinn are sucked into the well.

The plane between planes (where we go from being stoned to being on LSD)
Blown out of the portal, Shedinn and Albrecht land on a floating island in the middle of a vast starry purple ocean of lights and colours. Albrecht jumps back into the portal, telling the rest of the crew to follow. In the middle of the island sits a cozy looking stone house, a perfect fit in a small town in the sword coast, but very out of place in this otherly world. Expectingly, Albrecht knocks on the door. The door burst open, and inside stands a young, scrappy looking man with a teapot in one hand and a cup in the other.